Source
double get velocity {
if (!isAnimating)
return 0.0;
return _simulation.dx(lastElapsedDuration.inMicroseconds.toDouble() / Duration.MICROSECONDS_PER_SECOND);
}
double get velocity {
if (!isAnimating)
return 0.0;
return _simulation.dx(lastElapsedDuration.inMicroseconds.toDouble() / Duration.MICROSECONDS_PER_SECOND);
}