Source
double get velocity { if (!isAnimating) return 0.0; return _simulation.dx(lastElapsedDuration.inMicroseconds.toDouble() / Duration.MICROSECONDS_PER_SECOND); }
double get velocity { if (!isAnimating) return 0.0; return _simulation.dx(lastElapsedDuration.inMicroseconds.toDouble() / Duration.MICROSECONDS_PER_SECOND); }