Implements most of the Animation interface, by deferring its behavior to a given parent Animation. To implement an Animation that proxies to a parent, this class plus implementing "T get value" is all that is necessary.
Constructors
Properties
- parent → Animation<T>
-
The animation whose value this animation will proxy.
read-only - status → AnimationStatus
-
The current status of this animation.
read-only - hashCode → int
-
Get a hash code for this object.
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
addListener(
VoidCallback listener) → void -
Calls the listener every time the value of the animation changes.
-
addStatusListener(
AnimationStatusListener listener) → void -
Calls listener every time the status of the animation changes.
-
removeListener(
VoidCallback listener) → void -
Stop calling the listener every time the value of the animation changes.
-
removeStatusListener(
AnimationStatusListener listener) → void -
Stops calling the listener every time the status of the animation changes.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited