Styles to use for blurs in MaskFilter objects.

Constants

inner BlurStyle

Fuzzy inside, nothing outside. This can make shapes appear to be lit from within.

const BlurStyle(3)
normal BlurStyle

Fuzzy inside and outside. This is useful for painting shadows that are offset from the shape that ostensibly is casting the shadow.

const BlurStyle(0)
outer BlurStyle

Nothing inside, fuzzy outside. This is useful for painting shadows for partially transparent shapes, when they are painted separately but without an offset, so that the shadow doesn't paint below the shape.

const BlurStyle(2)
solid BlurStyle

Solid inside, fuzzy outside. This corresponds to drawing the shape, and additionally drawing the blur. This can make objects appear brighter, maybe even as if they were fluorescent.

const BlurStyle(1)
values List<BlurStyle>

A constant List of the values in this enum, in order of their declaration.

const List<BlurStyle>

Properties

index int
read-only
hashCode int

Get a hash code for this object.

read-only, inherited
runtimeType Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) bool

The equality operator.

inherited

Methods

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() String

Returns a string representation of this object.

inherited