Styles to use for blurs in MaskFilter objects.
Constants
- inner → BlurStyle
-
Fuzzy inside, nothing outside. This can make shapes appear to be lit from within.
const BlurStyle(3)
- normal → BlurStyle
-
Fuzzy inside and outside. This is useful for painting shadows that are offset from the shape that ostensibly is casting the shadow.
const BlurStyle(0)
- outer → BlurStyle
-
Nothing inside, fuzzy outside. This is useful for painting shadows for partially transparent shapes, when they are painted separately but without an offset, so that the shadow doesn't paint below the shape.
const BlurStyle(2)
- solid → BlurStyle
-
Solid inside, fuzzy outside. This corresponds to drawing the shape, and additionally drawing the blur. This can make objects appear brighter, maybe even as if they were fluorescent.
const BlurStyle(1)
- values → List<BlurStyle>
-
A constant List of the values in this enum, in order of their declaration.
const List<BlurStyle>
Properties
- index → int
-
read-only
- hashCode → int
-
Get a hash code for this object.
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited