Shader shader

The shader to use when stroking or filling a shape.

When this is null, the color is used instead.

See also:

Source

Shader get shader {
  if (_objects == null)
    return null;
  return _objects[_kShaderIndex];
}
void shader=(Shader value)

Source

set shader(Shader value) {
  _objects ??= new List<dynamic>(_kObjectCount);
  _objects[_kShaderIndex] = value;
}