An object representing a sequence of recorded graphical operations.

To create a Picture, use a PictureRecorder.

A Picture can be placed in a Scene using a SceneBuilder, via the SceneBuilder.addPicture method. A Picture can also be drawn into a Canvas, using the Canvas.drawPicture method.

Constructors

Picture()

Creates an uninitialized Picture object.

Properties

hashCode int

Get a hash code for this object.

read-only, inherited
runtimeType Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) bool

The equality operator.

inherited

Methods

dispose() → void

Release the resources used by this object. The object is no longer usable after this method is called.

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() String

Returns a string representation of this object.

inherited