Construct a rounded rectangle from its left, top, right, and bottom edges, and topLeft, topRight, bottomRight, and bottomLeft radii.
The corner radii default to Radius.zero, i.e. right-angled corners.
Source
RRect.fromLTRBAndCorners( double left, double top, double right, double bottom, { Radius topLeft: Radius.zero, Radius topRight: Radius.zero, Radius bottomRight: Radius.zero, Radius bottomLeft: Radius.zero } ) { _value ..[0] = left ..[1] = top ..[2] = right ..[3] = bottom ..[4] = topLeft.x ..[5] = topLeft.y ..[6] = topRight.x ..[7] = topRight.y ..[8] = bottomRight.x ..[9] = bottomRight.y ..[10] = bottomLeft.x ..[11] = bottomLeft.y; }