Update the information associated with the node with the given id
.
The semantics nodes form a tree, with the root of the tree always having
an id of zero. The children
are the ids of the nodes that are immediate
children of this node. The system retains the nodes that are currently
reachable from the root. A given update need not contain information for
nodes that do not change in the update. If a node is not reachable from
the root after an update, the node will be discarded from the tree.
The flags
are a bit field of SemanticsFlags that apply to this node.
The actions
are a bit field of SemanticsActions
that can be undertaken
by this node. If the user wishes to undertake one of these actions on this
node, the Window.onSemanticsAction will be called with id
and one of
the possible SemanticsActions
. Because the semantics tree is maintained
asynchronously, the Window.onSemanticsAction callback might be called
with an action that is no longer possible.
The label
is a string that describes this node.
The rect
is the region occupied by this node in its own coordinate
system.
The transform
is a matrix that maps this node's coodinate system into
its parent's coordate system.
Source
void updateNode({ int id, int flags, int actions, Rect rect, String label, Float64List transform, Int32List children }) { if (transform.length != 16) throw new ArgumentError("[transform] must have 16 entries."); _updateNode(id, flags, actions, rect.left, rect.top, rect.right, rect.bottom, label, transform, children); }