The number of frames that missed the kBuildBudget on the GPU and
therefore are in the danger of missing frames.
Source
int computeMissedFrameRasterizerBudgetCount([Duration frameBuildBudget = kBuildBudget]) => _extractGpuRasterizerDrawEvents()
.where((TimedEvent event) => event.duration > kBuildBudget)
.length;