A class for generating coherent artificial pointer events.
You can use this to manually simulate individual events, but the simplest way to generate coherent gestures is to use TestGesture.
Constructors
- TestPointer([int pointer = 1 ])
-
Creates a TestPointer. By default, the pointer identifier used is 1, however this can be overridden by providing an argument to the constructor.
Properties
- isDown → bool
-
Whether the pointer simulated by this object is currently down.
read-only - location → Point
-
The position of the last event sent by this object.
read-only - pointer → int
-
The pointer identifier used for events generated by this object.
read-only - hashCode → int
-
Get a hash code for this object.
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
cancel(
{Duration timeStamp: Duration.ZERO }) → PointerCancelEvent -
Create a PointerCancelEvent.
-
down(
Point newLocation, { Duration timeStamp: Duration.ZERO }) → PointerDownEvent -
Create a PointerDownEvent at the given location.
-
move(
Point newLocation, { Duration timeStamp: Duration.ZERO }) → PointerMoveEvent -
Create a PointerMoveEvent to the given location.
-
up(
{Duration timeStamp: Duration.ZERO }) → PointerUpEvent -
Create a PointerUpEvent.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited