Renders the UI from the given widget
.
Calls runApp with the given widget, then triggers a frame and flushes
microtasks, by calling pump with the same duration
(if any). The
supplied EnginePhase is the final phase reached during the pump pass; if
not supplied, the whole pass is executed.
Subsequent calls to this is different from pump in that it forces a full
rebuild of the tree, even if widget
is the same as the previous call.
pump will only rebuild the widgets that have changed.
Source
Future<Null> pumpWidget(Widget widget, [ Duration duration, EnginePhase phase = EnginePhase.sendSemanticsTree ]) { return TestAsyncUtils.guard(() { binding.attachRootWidget(widget); binding.scheduleFrame(); return binding.pump(duration, phase); }); }