void close(int pointer)

Prevents new members from entering the arena.

Called after the framework has finished dispatching the pointer down event.

Source

void close(int pointer) {
  _GestureArena state = _arenas[pointer];
  if (state == null)
    return;  // This arena either never existed or has been resolved.
  state.isOpen = false;
  _tryToResolveArena(pointer, state);
}