Releases a hold, allowing the arena to be swept.
If a sweep was attempted on a held arena, the sweep will be done on release.
See also:
Source
void release(int pointer) { _GestureArena state = _arenas[pointer]; if (state == null) return; // This arena either never existed or has been resolved. state.isHeld = false; if (state.hasPendingSweep) sweep(pointer); }