1. override
void acceptGesture(int pointer)

Called when this member wins the arena for the given pointer id.

Source

@override
void acceptGesture(int pointer) {
  assert(_pointers != null);
  T state = _pointers[pointer];
  if (state == null)
    return; // We might already have canceled this drag if the up comes before the accept.
  state.accepted((Point initialPosition) => _startDrag(initialPosition, pointer));
}