- override
Returns the value this variable has at the given animation clock value.
Source
@override Point lerp(double t) { if (t == 0.0) return begin; if (t == 1.0) return end; if (_beginAngle == null || _endAngle == null) return Point.lerp(begin, end, t); final double angle = lerpDouble(_beginAngle, _endAngle, t); final double x = math.cos(angle) * _radius; final double y = math.sin(angle) * _radius; return _center + new Offset(x, y); }