A button for a SnackBar, known as an "action".

Snack bar actions are always enabled. If you want to disable a snack bar action, simply don't include it in the snack bar.

Snack bar actions can only be pressed once. Subsequent presses are ignored.

See also:

Inheritance

Constructors

SnackBarAction({Key key, String label, @required VoidCallback onPressed })

Creates an action for a SnackBar.

Properties

label String

The button label.

read-only
onPressed VoidCallback

The callback to be called when the button is pressed. Must not be null.

read-only
hashCode int

Get a hash code for this object.

read-only, inherited
key Key

Controls how one widget replaces another widget in the tree.

read-only, inherited
runtimeType Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) bool

The equality operator.

inherited

Methods

createState() → _SnackBarActionState

Creates the mutable state for this widget at a given location in the tree.

createElement() StatefulElement

Creates a StatefulElement to manage this widget's location in the tree.

inherited
debugFillDescription(List<String> description) → void

Add additional information to the given description for use by toString.

inherited
noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() String

Returns a string representation of this object.

inherited
toStringShort() String

A short, textual description of this widget.

inherited