A button for a SnackBar, known as an "action".
Snack bar actions are always enabled. If you want to disable a snack bar action, simply don't include it in the snack bar.
Snack bar actions can only be pressed once. Subsequent presses are ignored.
See also:
- Inheritance
- Object
- Widget
- StatefulWidget
- SnackBarAction
Constructors
- SnackBarAction({Key key, String label, @required VoidCallback onPressed })
-
Creates an action for a SnackBar.
Properties
- label → String
-
The button label.
read-only - onPressed → VoidCallback
-
The callback to be called when the button is pressed. Must not be null.
read-only - hashCode → int
-
Get a hash code for this object.
read-only, inherited - key → Key
-
Controls how one widget replaces another widget in the tree.
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
createState(
) → _SnackBarActionState -
Creates the mutable state for this widget at a given location in the tree.
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited -
debugFillDescription(
List<String> description) → void -
Add additional information to the given description for use by toString.
inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited -
toStringShort(
) → String -
A short, textual description of this widget.
inherited