The blurRadius in sigmas instead of logical pixels.
See the sigma argument to MaskFilter.blur
.
Source
// See SkBlurMask::ConvertRadiusToSigma(). // <https://github.com/google/skia/blob/bb5b77db51d2e149ee66db284903572a5aac09be/src/effects/SkBlurMask.cpp#L23> double get blurSigma => blurRadius * 0.57735 + 0.5;