A simulation that applies a constant accelerating force.
Models a particle that follows Newton's second law of motion. The simulation ends when the position reaches a defined point.
- Inheritance
- Object
- Simulation
- GravitySimulation
Constructors
- GravitySimulation(double acceleration, double distance, double endDistance, double velocity)
-
Creates a GravitySimulation using the given arguments, which are, respectively: an acceleration that is to be applied continually over time; an initial position relative to an origin; the magnitude of the distance from that origin beyond which (in either direction) to consider the simulation to be "done", which must be positive; and an initial velocity.
Properties
- hashCode → int
-
Get a hash code for this object.
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited - tolerance → Tolerance
-
How close to the actual end of the simulation a value at a particular time must be before isDone considers the simulation to be "done".
read / write, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
dx(
double time) → double -
The velocity of the object in the simulation at the given time.
-
isDone(
double time) → bool -
Whether the simulation is "done" at the given time.
-
x(
double time) → double -
The position of the object in the simulation at the given time.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited