A spring simulation.
Models a particle attached to a spring that follows Hooke's law.
- Inheritance
- Object
- Simulation
- SpringSimulation
- Implemented by
Constructors
- SpringSimulation(SpringDescription desc, double start, double end, double velocity)
-
Creates a spring simulation from the provided spring description, start distance, end distance, and initial velocity.
Properties
- type → SpringType
-
The kind of spring being simulated, for debugging purposes.
read-only - hashCode → int
-
Get a hash code for this object.
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited - tolerance → Tolerance
-
How close to the actual end of the simulation a value at a particular time must be before isDone considers the simulation to be "done".
read / write, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
dx(
double time) → double -
The velocity of the object in the simulation at the given time.
-
isDone(
double time) → bool -
Whether the simulation is "done" at the given time.
-
x(
double time) → double -
The position of the object in the simulation at the given time.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited