An abstract node in a tree.

AbstractNode has as notion of depth, attachment, and parent, but does not have a model for children.

When a subclass is changing the parent of a child, it should call either parent.adoptChild(child) or parent.dropChild(child) as appropriate. Subclasses can expose an API for manipulating the tree if desired (e.g. a setter for a child property, or an add() method to manipulate a list).

The current parent node is exposed by the parent property.

The current attachment state is exposed by attached. The root of any tree that is to be considered attached should be manually attached by calling attach. Other than that, the attach and detach methods should not be called directly; attachment is managed automatically by the aforementioned adoptChild and dropChild methods.

Subclasses that have children must override attach and detach as described in the documentation for those methods.

Nodes always have a depth greater than their ancestors'. There's no guarantee regarding depth between siblings. The depth of a node is used to ensure that nodes are processed in depth order. The depth of a child can be more than one greater than the depth of the parent, because the depth values are never decreased: all that matters is that it's greater than the parent. Consider a tree with a root node A, a child B, and a grandchild C. Initially, A will have depth 0, B depth 1, and C depth 2. If C is moved to be a child of A, sibling of B, then the numbers won't change. C's depth will still be 2. The depth is automatically maintained by the adoptChild and dropChild methods.

Implemented by

Constructors

AbstractNode()

Properties

attached bool

Whether this node is in a tree whose root is attached to something.

read-only
depth int

The depth of this node in the tree.

read-only
owner Object

The owner for this node (null if unattached).

read-only
parent AbstractNode

The parent of this node in the tree.

read-only
hashCode int

Get a hash code for this object.

read-only, inherited
runtimeType Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) bool

The equality operator.

inherited

Methods

adoptChild(AbstractNode child) → void

Mark the given node as being a child of this node.

attach(Object owner) → void

Mark this node as attached to the given owner.

detach() → void

Mark this node as detached.

dropChild(AbstractNode child) → void

Disconnect the given node from this node.

redepthChild(AbstractNode child) → void

Adjust the depth of the given child to be greated than this node's own depth.

redepthChildren() → void

Adjust the depth of this node's children, if any.

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() String

Returns a string representation of this object.

inherited