void addChildrenToScene(SceneBuilder builder, Offset childOffset)

Uploads all of this layer's children to the engine

Source

void addChildrenToScene(ui.SceneBuilder builder, Offset childOffset) {
  Layer child = _firstChild;
  while (child != null) {
    child.addToScene(builder, childOffset);
    child = child.nextSibling;
  }
}