How to behave during hit tests.
Constants
- deferToChild → HitTestBehavior
-
Targets that defer to their children receive events within their bounds only if one of their children is hit by the hit test.
const HitTestBehavior(0)
- opaque → HitTestBehavior
-
Opaque targets can be hit by hit tests, causing them to both receive events within their bounds and prevent targets visually behind them from also receiving events.
const HitTestBehavior(1)
- translucent → HitTestBehavior
-
Translucent targets both receive events within their bounds and permit targets visually behind them to also receive events.
const HitTestBehavior(2)
- values → List<HitTestBehavior>
-
A constant List of the values in this enum, in order of their declaration.
const List<HitTestBehavior>
Properties
- index → int
-
read-only
- hashCode → int
-
Get a hash code for this object.
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited