Source
Vector3 get right {
double x = _m4storage[0];
double y = _m4storage[1];
double z = _m4storage[2];
return new Vector3(x, y, z);
}
Vector3 get right {
double x = _m4storage[0];
double y = _m4storage[1];
double z = _m4storage[2];
return new Vector3(x, y, z);
}