Rotate this angle radians around axis
Source
void rotate(Vector3 axis, double angle) {
var len = axis.length;
final axisStorage = axis._v3storage;
var x = axisStorage[0] / len;
var y = axisStorage[1] / len;
var z = axisStorage[2] / len;
var c = Math.cos(angle);
var s = Math.sin(angle);
var C = 1.0 - c;
var m11 = x * x * C + c;
var m12 = x * y * C - z * s;
var m13 = x * z * C + y * s;
var m21 = y * x * C + z * s;
var m22 = y * y * C + c;
var m23 = y * z * C - x * s;
var m31 = z * x * C - y * s;
var m32 = z * y * C + x * s;
var m33 = z * z * C + c;
var t1 = _m4storage[0] * m11 + _m4storage[4] * m21 + _m4storage[8] * m31;
var t2 = _m4storage[1] * m11 + _m4storage[5] * m21 + _m4storage[9] * m31;
var t3 = _m4storage[2] * m11 + _m4storage[6] * m21 + _m4storage[10] * m31;
var t4 = _m4storage[3] * m11 + _m4storage[7] * m21 + _m4storage[11] * m31;
var t5 = _m4storage[0] * m12 + _m4storage[4] * m22 + _m4storage[8] * m32;
var t6 = _m4storage[1] * m12 + _m4storage[5] * m22 + _m4storage[9] * m32;
var t7 = _m4storage[2] * m12 + _m4storage[6] * m22 + _m4storage[10] * m32;
var t8 = _m4storage[3] * m12 + _m4storage[7] * m22 + _m4storage[11] * m32;
var t9 = _m4storage[0] * m13 + _m4storage[4] * m23 + _m4storage[8] * m33;
var t10 = _m4storage[1] * m13 + _m4storage[5] * m23 + _m4storage[9] * m33;
var t11 = _m4storage[2] * m13 + _m4storage[6] * m23 + _m4storage[10] * m33;
var t12 = _m4storage[3] * m13 + _m4storage[7] * m23 + _m4storage[11] * m33;
_m4storage[0] = t1;
_m4storage[1] = t2;
_m4storage[2] = t3;
_m4storage[3] = t4;
_m4storage[4] = t5;
_m4storage[5] = t6;
_m4storage[6] = t7;
_m4storage[7] = t8;
_m4storage[8] = t9;
_m4storage[9] = t10;
_m4storage[10] = t11;
_m4storage[11] = t12;
}