Clip further painting using a path.
needsCompositing
is whether the child needs compositing. Typically matches the value of RenderObject.needsCompositing for the caller.offset
is the offset from the origin of the canvas' coordinate system to the origin of the caller's coordinate system.bounds
is the region of the canvas (in the caller's coodinate system) into whichpainter
will paint in.clipPath
is the path (in the coodinate system of the caller) to use to clip the painting done bypainter
.painter
is a callback that will paint with theclipPath
applied. This function calls thepainter
synchronously.
Source
void pushClipPath(bool needsCompositing, Offset offset, Rect bounds, Path clipPath, PaintingContextCallback painter) { final Rect offsetBounds = bounds.shift(offset); final Path offsetClipPath = clipPath.shift(offset); if (needsCompositing) { _stopRecordingIfNeeded(); final ClipPathLayer clipLayer = new ClipPathLayer(clipPath: offsetClipPath); _appendLayer(clipLayer); final PaintingContext childContext = new PaintingContext._(clipLayer, offsetBounds); painter(childContext, offset); childContext._stopRecordingIfNeeded(); } else { canvas.saveLayer(bounds.shift(offset), _defaultPaint); canvas.clipPath(clipPath.shift(offset)); painter(this, offset); canvas.restore(); } }