Updates the needsCompositing
bits.
Called as part of the rendering pipeline after flushLayout and before flushPaint.
Source
void flushCompositingBits() { Timeline.startSync('Compositing bits'); _nodesNeedingCompositingBitsUpdate.sort((RenderObject a, RenderObject b) => a.depth - b.depth); for (RenderObject node in _nodesNeedingCompositingBitsUpdate) { if (node._needsCompositingBitsUpdate && node.owner == this) node._updateCompositingBits(); } _nodesNeedingCompositingBitsUpdate.clear(); Timeline.finishSync(); }