Updates the needsCompositing bits.
Called as part of the rendering pipeline after flushLayout and before flushPaint.
Source
void flushCompositingBits() {
Timeline.startSync('Compositing bits');
_nodesNeedingCompositingBitsUpdate.sort((RenderObject a, RenderObject b) => a.depth - b.depth);
for (RenderObject node in _nodesNeedingCompositingBitsUpdate) {
if (node._needsCompositingBitsUpdate && node.owner == this)
node._updateCompositingBits();
}
_nodesNeedingCompositingBitsUpdate.clear();
Timeline.finishSync();
}