An object in the render tree.

The RenderObject class hierarchy is the core of the rendering library's reason for being.

RenderObjects have a parent, and have a slot called parentData in which the parent RenderObject can store child-specific data, for example, the child position. The RenderObject class also implements the basic layout and paint protocols.

The RenderObject class, however, does not define a child model (e.g. whether a node has zero, one, or more children). It also doesn't define a coordinate system (e.g. whether children are positioned in cartesian coordinates, in polar coordinates, etc) or a specific layout protocol (e.g. whether the layout is width-in-height-out, or constraint-in-size-out, or whether the parent sets the size and position of the child before or after the child lays out, etc; or indeed whether the children are allowed to read their parent's parentData slot).

The RenderBox subclass introduces the opinion that the layout system uses cartesian coordinates.

Writing a RenderObject subclass

In most cases, subclassing RenderObject itself is overkill, and RenderBox would be a better starting point. However, if a render object doesn't want to use a cartesian coordinate system, then it should indeed inherit from RenderObject directly. This allows it to define its own layout protocol by using a new subclass of Constraints rather than using BoxConstraints, and by potentially using an entirely new set of objects and values to represent the result of the output rather than just a Size. This increased flexibility comes at the cost of not being able to rely on the features of RenderBox. For example, RenderBox implements an intrinsic sizing protocol that allows you to measure a child without fully laying it out, in such a way that if that child changes size, the parent will be laid out again (to take into account the new dimensions of the child). This is a subtle and bug-prone feature to get right.

Most aspects of writing a RenderBox apply to writing a RenderObject as well, and therefore the discussion at RenderBox is recommended background reading. The main differences are around layout and hit testing, since those are the aspects that RenderBox primarily specializes.

Layout

A layout protocol begins with a subclass of Constraints. See the discussion at Constraints for more information on how to write a Constraints subclass.

The performLayout method should take the constraints, and apply them. The output of the layout algorithm is fields set on the object that describe the geometry of the object for the purposes of the parent's layout. For example, with RenderBox the output is the size field. This output should only be read by the parent if the parent specified parentUsesSize as true when calling layout on the child.

Anytime anything changes on a render object that would affect the layout of that object, it should call markNeedsLayout.

Hit Testing

Hit testing is even more open-ended than layout. There is no method to override, you are expected to provide one.

The general behaviour of your hit-testing method should be similar to the behavior described for RenderBox. The main difference is that the input need not be a Point. You are also allowed to use a different subclass of HitTestEntry when adding entries to the HitTestResult. When the handleEvent method is called, the same object that was added to the HitTestResult will be passed in, so it can be used to track information like the precise coordinate of the hit, in whatever coordinate system is used by the new layout protocol.

Adapting from one protocol to another

In general, the root of a Flutter render object tree is a RenderView. This object has a single child, which must be a RenderBox. Thus, if you want to have a custom RenderObject subclass in the render tree, you have two choices: you either need to replace the RenderView itself, or you need to have a RenderBox that has your class as its child. (The latter is the much more common case.)

This RenderBox subclass converts from the box protocol to the protocol of your class.

In particular, this means that for hit testing it overrides hitTest, and calls whatever method you have in your class for hit testing.

Similarly, it overrides performLayout to create a Constraints object appropriate for your class and passes that to the child's layout method.

Layout interactions between render objects

In general, the layout of a render box should only depend on the output of its child's layout, and then only if parentUsesSize is set to true in the layout call. Furthermore, if it is set to true, the parent must call the child's layout if the child is to be rendered, because otherwise the parent will not be notified when the child changes its layout outputs.

It is possible to set up render object protocols that transfer additional information. For example, in the RenderBox protocol you can query your children's intrinsic dimensions and baseline geometry. However, if this is done then it is imperative that the child call markNeedsLayout on the parent any time that additional information changes, if the parent used it in the last layout phase. For an example of how to implement this, see the markNeedsLayout method. It overrides RenderObject.markNeedsLayout so that if a parent has queried the intrinsic or baseline information, it gets marked dirty whenever the child's geometry changes.

Inheritance
Implements
  • HitTestTarget

Static Properties

debugActiveLayout RenderObject

The render object that is actively computing layout.

read-only
debugActivePaint RenderObject

The render object that is actively painting.

read-only
debugCheckingIntrinsics bool

When true, debugAssertDoesMeetConstraints() is currently executing asserts for verifying the consistent behavior of intrinsic dimensions methods.

read / write

Constructors

RenderObject()

Initializes internal fields for subclasses.

Properties

alwaysNeedsCompositing bool

Whether this render object always needs compositing.

read-only
constraints Constraints

The layout constraints most recently supplied by the parent.

read-only
debugCanParentUseSize bool

Whether the parent render object is permitted to use this render object's size.

read-only
debugCreator → dynamic

The object responsible for creating this render object.

read / write
debugDoingThisLayout bool

Whether performLayout for this render object is currently running.

read-only
debugDoingThisPaint bool

Whether paint for this render object is currently running.

read-only
debugDoingThisResize bool

Whether performResize for this render object is currently running.

read-only
debugSemantics SemanticsNode

The semantics of this render object.

read-only
isRepaintBoundary bool

Whether this render object repaints separately from its parent.

read-only
isSemanticBoundary bool

Whether this RenderObject introduces a new box for accessibility purposes.

read-only
layer OffsetLayer

The compositing layer that this render object uses to repaint.

read-only
needsCompositing bool

Whether we or one of our descendants has a compositing layer.

read-only
needsLayout bool

Whether this render object's layout information is dirty.

read-only
owner PipelineOwner

read-only
paintBounds Rect

The bounds within which this render object will paint.

read-only
parentData ParentData

Data for use by the parent render object.

read / write
semanticBounds Rect

The bounding box, in the local coordinate system, of this object, for accessibility purposes.

read-only
semanticsAnnotator SemanticsAnnotator

Returns a function that will annotate a SemanticsNode with the semantics of this RenderObject.

read-only
sizedByParent bool

Whether the constraints are the only input to the sizing algorithm (in particular, child nodes have no impact).

read-only
attached bool

Whether this node is in a tree whose root is attached to something.

read-only, inherited
depth int

The depth of this node in the tree.

read-only, inherited
hashCode int

Get a hash code for this object.

read-only, inherited
parent AbstractNode

The parent of this node in the tree.

read-only, inherited
runtimeType Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) bool

The equality operator.

inherited

Methods

adoptChild(RenderObject child) → void

Called by subclasses when they decide a render object is a child.

applyPaintTransform(RenderObject child, Matrix4 transform) → void

Applies the transform that would be applied when painting the given child to the given matrix.

attach(PipelineOwner owner) → void

Mark this node as attached to the given owner.

clearSemantics() → void

Removes all semantics from this render object and its descendants.

debugAssertDoesMeetConstraints() → void

Verify that the object's constraints are being met. Override this function in a subclass to verify that your state matches the constraints object. This function is only called in checked mode and only when needsLayout is false. If the constraints are not met, it should assert or throw an exception.

debugDescribeChildren(String prefix) String

Returns a string describing the current node's descendants. Each line of the subtree in the output should be indented by the prefix argument.

debugFillDescription(List<String> description) → void

Accumulates a list of strings describing the current node's fields, one field per string. Subclasses should override this to have their information included in toStringDeep.

debugPaint(PaintingContext context, Offset offset) → void

Override this method to paint debugging information.

debugRegisterRepaintBoundaryPaint({bool includedParent: true, bool includedChild: false }) → void

Called, in checked mode, if isRepaintBoundary is true, when either the this render object or its parent attempt to paint.

debugResetSize() → void

If a subclass has a "size" (the state controlled by parentUsesSize, whatever it is in the subclass, e.g. the actual size property of RenderBox), and the subclass verifies that in checked mode this "size" property isn't used when debugCanParentUseSize isn't set, then that subclass should override debugResetSize to reapply the current values of debugCanParentUseSize to that state.

describeApproximatePaintClip(RenderObject child) Rect

Returns a rect in this object's coordinate system that describes the approximate bounding box of the clip rect that would be applied to the given child during the paint phase, if any.

dropChild(RenderObject child) → void

Called by subclasses when they decide a render object is no longer a child.

handleEvent(PointerEvent event, HitTestEntry entry) → void

Override this method to handle pointer events that hit this render object.

invokeLayoutCallback(LayoutCallback callback) → void

Allows mutations to be made to this object's child list (and any descendants) as well as to any other dirty nodes in the render tree owned by the same PipelineOwner as this object. The callback argument is invoked synchronously, and the mutations are allowed only during that callback's execution.

layout(Constraints constraints, { bool parentUsesSize: false }) → void

Compute the layout for this render object.

markNeedsCompositingBitsUpdate() → void

Mark the compositing state for this render object as dirty.

markNeedsLayout() → void

Mark this render object's layout information as dirty, and either register this object with its PipelineOwner, or defer to the parent, depending on whether this object is a relayout boundary or not respectively.

markNeedsPaint() → void

Mark this render object as having changed its visual appearance.

markNeedsSemanticsUpdate({bool onlyChanges: false, bool noGeometry: false }) → void

Mark this node as needing an update to its semantics description.

markParentNeedsLayout() → void

Mark this render object's layout information as dirty, and then defer to the parent.

paint(PaintingContext context, Offset offset) → void

Paint this render object into the given context at the given offset.

performLayout() → void

Do the work of computing the layout for this render object.

performResize() → void

Updates the render objects size using only the constraints.

reassemble() → void

Cause the entire subtree rooted at the given RenderObject to be marked dirty for layout, paint, etc. This is called by the RendererBinding in response to the ext.flutter.reassemble hook, which is used by development tools when the application code has changed, to cause the widget tree to pick up any changed implementations.

replaceRootLayer(OffsetLayer rootLayer) → void

Replace the layer. This is only valid for the root of a render object subtree (whatever object scheduleInitialPaint was called on).

rotate({int oldAngle, int newAngle, Duration time }) → void

Rotate this render object (not yet implemented).

scheduleInitialLayout() → void

Bootstrap the rendering pipeline by scheduling the very first layout.

scheduleInitialPaint(ContainerLayer rootLayer) → void

Bootstrap the rendering pipeline by scheduling the very first paint.

scheduleInitialSemantics() → void

Bootstrap the semantics reporting mechanism by marking this node as needing a semantics update.

setupParentData(RenderObject child) → void

Override to setup parent data correctly for your children.

toString() String

Returns a human understandable name.

toStringDeep([String prefixLineOne = '', String prefixOtherLines = '' ]) String

Returns a description of the tree rooted at this node. If the prefix argument is provided, then every line in the output will be prefixed by that string.

toStringShallow() String

Returns a one-line detailed description of the render object. This description is often somewhat long.

visitChildren(RenderObjectVisitor visitor) → void

Calls visitor for each immediate child of this render object.

visitChildrenForSemantics(RenderObjectVisitor visitor) → void

Called when collecting the semantics of this node. Subclasses that have children that are not semantically relevant (e.g. because they are invisible) should skip those children here.

detach() → void

Mark this node as detached.

inherited
noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
redepthChild(AbstractNode child) → void

Adjust the depth of the given child to be greated than this node's own depth.

inherited
redepthChildren() → void

Adjust the depth of this node's children, if any.

inherited