Bootstrap the rendering pipeline by scheduling the very first paint.
Requires that this render object is attached, is the root of the render tree, and has a composited layer.
See RenderView
for an example of how this function is used.
Source
void scheduleInitialPaint(ContainerLayer rootLayer) { assert(attached); assert(parent is! RenderObject); assert(!owner._debugDoingPaint); assert(isRepaintBoundary); assert(_layer == null); _layer = rootLayer; assert(_needsPaint); owner._nodesNeedingPaint.add(this); }