The number of font pixels for each logical pixel.
For example, if the text scale factor is 1.5, text will be 50% larger than the specified font size.
Source
double get textScaleFactor => _textPainter.textScaleFactor;
Source
set textScaleFactor(double value) { assert(value != null); if (_textPainter.textScaleFactor == value) return; _textPainter.textScaleFactor = value; _overflowShader = null; markNeedsLayout(); }