void reset()

Restore this node to its default state.

Source

void reset() {
  bool hadInheritedMergeAllDescendantsIntoThisNode = _inheritedMergeAllDescendantsIntoThisNode;
  _actions = 0;
  _flags = 0;
  if (hadInheritedMergeAllDescendantsIntoThisNode)
    _inheritedMergeAllDescendantsIntoThisNodeValue = true;
  _label = '';
  _markDirty();
}