Restore this node to its default state.
Source
void reset() { bool hadInheritedMergeAllDescendantsIntoThisNode = _inheritedMergeAllDescendantsIntoThisNode; _actions = 0; _flags = 0; if (hadInheritedMergeAllDescendantsIntoThisNode) _inheritedMergeAllDescendantsIntoThisNodeValue = true; _label = ''; _markDirty(); }