The transform from this node's coordinate system to its parent's coordinate system.
By default, the transform is null, which represents the identity transformation (i.e., that this node has the same coorinate system as its parent).
Source
Matrix4 get transform => _transform;
Source
set transform (Matrix4 value) { if (!MatrixUtils.matrixEquals(_transform, value)) { _transform = value; _markDirty(); } }