A task priority, as passed to scheduleTask.
Constants
- animation → Priority
-
A task to run even when animations are running.
const Priority._(100000)
- idle → Priority
-
A task to run after all other tasks, when no animations are running.
const Priority._(0)
- kMaxOffset → int
-
Maximum offset by which to clamp relative priorities.
10000
- touch → Priority
-
A task to run even when the user is interacting with the device.
const Priority._(200000)
Properties
Operators
-
operator +(
int offset) → Priority -
Returns a priority relative to this priority.
-
operator -(
int offset) → Priority -
Returns a priority relative to this priority.
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited