A widget that rebuilds when the given animation changes value.

AnimatedWidget is most useful for stateless animated widgets. To use AnimatedWidget, simply subclass it and implement the build function.

For more complex case involving additional state, consider using AnimatedBuilder.

Inheritance

Constructors

AnimatedWidget({Key key, @required Animation<Object> animation })

Creates a widget that rebuilds when the given animation changes value.

Properties

animation Animation<Object>

The animation to which this widget is listening.

read-only
hashCode int

Get a hash code for this object.

read-only, inherited
key Key

Controls how one widget replaces another widget in the tree.

read-only, inherited
runtimeType Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) bool

The equality operator.

inherited

Methods

build(BuildContext context) Widget

Override this method to build widgets that depend on the current value of the animation.

createState() → _AnimatedState

Subclasses typically do not override this method.

debugFillDescription(List<String> description) → void

Add additional information to the given description for use by toString.

createElement() StatefulElement

Creates a StatefulElement to manage this widget's location in the tree.

inherited
noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() String

Returns a string representation of this object.

inherited
toStringShort() String

A short, textual description of this widget.

inherited