A widget that rebuilds when the given animation changes value.
AnimatedWidget is most useful for stateless animated widgets. To use AnimatedWidget, simply subclass it and implement the build function.
For more complex case involving additional state, consider using AnimatedBuilder.
- Inheritance
- Object
- Widget
- StatefulWidget
- AnimatedWidget
Constructors
- AnimatedWidget({Key key, @required Animation<Object> animation })
-
Creates a widget that rebuilds when the given animation changes value.
Properties
- animation → Animation<Object>
-
The animation to which this widget is listening.
read-only - hashCode → int
-
Get a hash code for this object.
read-only, inherited - key → Key
-
Controls how one widget replaces another widget in the tree.
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
build(
BuildContext context) → Widget -
Override this method to build widgets that depend on the current value of the animation.
-
createState(
) → _AnimatedState -
Subclasses typically do not override this method.
-
debugFillDescription(
List<String> description) → void -
Add additional information to the given description for use by
toString
. -
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited -
toStringShort(
) → String -
A short, textual description of this widget.
inherited