Establishes a scope in which calls to State.setState are forbidden, and
calls the given callback
.
This mechanism is used to ensure that, for instance, State.dispose does not call State.setState.
Source
void lockState(void callback()) { assert(callback != null); assert(_debugStateLockLevel >= 0); assert(() { _debugStateLockLevel += 1; return true; }); try { callback(); } finally { assert(() { _debugStateLockLevel -= 1; return true; }); } assert(_debugStateLockLevel >= 0); }