A widget that detects gestures described by the given gesture factories.

For common gestures, use a GestureRecognizer. RawGestureDetector is useful primarily when developing your own gesture recognizers.

Inheritance

Constructors

RawGestureDetector({Key key, Widget child, Map<Type, GestureRecognizerFactory> gestures: const {}, HitTestBehavior behavior, bool excludeFromSemantics: false })

Creates a widget that detects gestures.

Properties

behavior HitTestBehavior

How this gesture detector should behave during hit testing.

read-only
child Widget

The widget below this widget in the tree.

read-only
excludeFromSemantics bool

Whether to exclude these gestures from the semantics tree. For example, the long-press gesture for showing a tooltip is excluded because the tooltip itself is included in the semantics tree directly and so having a gesture to show it would result in duplication of information.

read-only
gestures Map<Type, GestureRecognizerFactory>

The gestures that this widget will attempt to recognize.

read-only
hashCode int

Get a hash code for this object.

read-only, inherited
key Key

Controls how one widget replaces another widget in the tree.

read-only, inherited
runtimeType Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) bool

The equality operator.

inherited

Methods

createState() RawGestureDetectorState

Creates the mutable state for this widget at a given location in the tree.

createElement() StatefulElement

Creates a StatefulElement to manage this widget's location in the tree.

inherited
debugFillDescription(List<String> description) → void

Add additional information to the given description for use by toString.

inherited
noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() String

Returns a string representation of this object.

inherited
toStringShort() String

A short, textual description of this widget.

inherited