State for a RawGestureDetector.

Inheritance

Constructors

RawGestureDetectorState()

Properties

config RawGestureDetector

The current configuration.

read-only, inherited
context BuildContext

The location in the tree where this widget builds.

read-only, inherited
hashCode int

Get a hash code for this object.

read-only, inherited
mounted bool

Whether this State object is currently in a tree.

read-only, inherited
runtimeType Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) bool

The equality operator.

inherited

Methods

build(BuildContext context) Widget

Describes the part of the user interface represented by this widget.

debugFillDescription(List<String> description) → void

Add additional information to the given description for use by toString.

didUpdateConfig(RawGestureDetector oldConfig) → void

Called whenever the configuration changes.

dispose() → void

Called when this object is removed from the tree permanently.

initState() → void

Called when this object is inserted into the tree.

replaceGestureRecognizers(Map<Type, GestureRecognizerFactory> gestures) → void

This method can be called after the build phase, during the layout of the nearest descendant RenderObjectWidget of the gesture detector, to update the list of active gesture recognizers.

deactivate() → void

Called when this object is removed from the tree.

inherited
dependenciesChanged() → void

Called when a dependency of this State object changes.

inherited
noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
reassemble() → void

Called whenever the application is reassembled during debugging.

inherited
setState(VoidCallback fn) → void

Notify the framework that the internal state of this object has changed.

inherited
toString() String

Returns a string representation of this object.

inherited