State for a RawGestureDetector.
- Inheritance
- Object
- State<RawGestureDetector>
- RawGestureDetectorState
Constructors
Properties
- config → RawGestureDetector
-
The current configuration.
read-only, inherited - context → BuildContext
-
The location in the tree where this widget builds.
read-only, inherited - hashCode → int
-
Get a hash code for this object.
read-only, inherited - mounted → bool
-
Whether this
State
object is currently in a tree.read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
-
debugFillDescription(
List<String> description) → void -
Add additional information to the given description for use by
toString
. -
didUpdateConfig(
RawGestureDetector oldConfig) → void -
Called whenever the configuration changes.
-
dispose(
) → void -
Called when this object is removed from the tree permanently.
-
initState(
) → void -
Called when this object is inserted into the tree.
-
replaceGestureRecognizers(
Map<Type, GestureRecognizerFactory> gestures) → void -
This method can be called after the build phase, during the layout of the nearest descendant RenderObjectWidget of the gesture detector, to update the list of active gesture recognizers.
-
deactivate(
) → void -
Called when this object is removed from the tree.
inherited -
dependenciesChanged(
) → void -
Called when a dependency of this State object changes.
inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
reassemble(
) → void -
Called whenever the application is reassembled during debugging.
inherited -
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited