An Element that uses a RenderObjectWidget as its configuration.
RenderObjectElement objects have an associated RenderObject widget in the render tree, which handles concrete operations like laying out, painting, and hit testing.
Contrast with ComponentElement.
For details on the lifecycle of an element, see the discussion at Element.
Writing a RenderObjectElement subclass
There are three common child models used by most RenderObjects:
-
Leaf render objects, with no children: The LeafRenderObjectElement class handles this case.
-
A single child: The SingleChildRenderObjectElement class handles this case.
-
A linked list of children: The MultiChildRenderObjectElement class handles this case.
Sometimes, however, a render object's child model is more complicated. Maybe it has a two-dimensional array of children. Maybe it constructs children on demand. Maybe it features multiple lists. In such situations, the corresponding Element for the Widget that configures that RenderObject will be a new subclass of RenderObjectElement.
Such a subclass is responsible for managing children, specifically the Element children of this object, and the RenderObject children of its corresponding RenderObject.
Specializing the getters
RenderObjectElement objects spend much of their time acting as intermediaries between their widget and their renderObject. To make this more tractable, most RenderObjectElement subclasses override these getters so that they return the specific type that the element expects, e.g.:
class FooElement extends RenderObjectElement {
@override
Foo get widget => super.widget;
@override
RenderFoo get renderObject => super.renderObject;
// ...
}
Slots
Each child Element corresponds to a RenderObject which should be attached to this element's render object as a child.
However, the immediate children of the element may not be the ones that eventually produce the actual RenderObject that they correspond to. For example a StatelessElement (the element of a StatelessWidget) simply corresponds to whatever RenderObject its child (the element returned by its StatelessWidget.build method) corresponds to.
Each child is therefore assigned a slot token. This is an identifier whose meaning is private to this RenderObjectElement node. When the descendant that finally produces the RenderObject is ready to attach it to this node's render object, it passes that slot token back to this node, and that allows this node to cheaply identify where to put the child render object relative to the others in the parent render object.
Updating children
Early in the lifecycle of an element, the framework calls the mount
method. This method should call inflateChild
for each child, passing in
the widget for that child, and the slot for that child, thus obtaining a
list of child Elements.
Subsequently, the framework will call the update method. In this method, the RenderObjectElement should call updateChild for each child, passing in the Element that was obtained during mount or the last time update was run (whichever happened most recently), the new Widget, and the slot. This provides the object with a new list of Element objects.
Where possible, the update method should attempt to map the elements from the last pass to the widgets in the new pass. For example, if one of the elements from the last pass was configured with a particular Key, and one of the widgets in this new pass has that same key, they should be paired up, and the old element should be updated with the widget (and the slot corresponding to the new widget's new position, also). The updateChildren method may be useful in this regard.
updateChild should be called for children in their logical order. The
order can matter; for example, if two of the children use at's
autofocus
feature in their build method, then the first one to be updated
will gain the focus.
Dynamically determining the children during the build phase
The child widgets need not necessarily come from this element's widget verbatim. They could be generated dynamically from a callback, or generated in other more creative ways.
Dynamically determining the children during layout
If the widgets are to be generated at layout time, then generating them when
the update method won't work: layout of this element's render object
hasn't started yet at that point. Instead, the update method can mark the
render object as needing layout (see RenderObject.markNeedsLayout), and
then the render object's performLayout
method can call back to the element
to have it generate the widgets and call updateChild accordingly.
For a render object to call an element during layout, it must use RenderObject.invokeLayoutCallback. For an element to call updateChild outside of its update method, it must use BuildOwner.buildScope.
The framework provides many more checks in normal operation than it does when doing a build during layout. For this reason, creating widgets with layout-time build semantics should be done with great care.
Handling errors when building
If an element calls a builder function to obtain widgets for its children, it may find that the build throws an exception. Such exceptions should be caught and reported using FlutterError.reportError. If a child is needed but a builder has failed in this way, an instance of ErrorWidget can be used instead.
Detaching children
It is possible, when using GlobalKeys, for a child to be proactively removed by another element before this element has been updated. (Specifically, this happens when the subtree rooted at a widget with a particular GlobalKey is being moved from this element to an element processed earlier in the build phase.) When this happens, this element's forgetChild method will be called with a reference to the affected child element.
The forgetChild method of a RenderObjectElement subclass must remove the child element from its child list, so that when it next updates its children, the removed child is not considered.
For performance reasons, if there are many elements, it may be quicker to track which elements were forgotten by storing them in a Set, rather than proactively mutating the local record of the child list and the identities of all the slots. For example, see the implementation of MultiChildRenderObjectElement.
Maintaining the render object tree
Once a descendant produces a render object, it will call insertChildRenderObject. If the descendant's slot changes identity, it will call moveChildRenderObject. If a descendant goes away, it will call removeChildRenderObject.
These three methods should update the render tree accordingly, attaching, moving, and detaching the given child render object from this element's own render object respectively.
Walking the children
If a RenderObjectElement object has any children Elements, it must expose them in its implementation of the visitChildren method. This method is used by many of the framework's internal mechanisms, and so should be fast. It is also used by the test framework and debugDumpApp.
- Inheritance
- Object
- Element
- BuildableElement
- RenderObjectElement
Constructors
- RenderObjectElement(RenderObjectWidget widget)
-
Creates an element that uses the given widget as its configuration.
Properties
- renderObject → RenderObject
-
The underlying
RenderObject
for this element.read-only - widget → RenderObjectWidget
-
read-only
- depth → int
-
An integer that is guaranteed to be greater than the parent's, if any. The element at the root of the tree must have a depth greater than 0.
read-only, inherited - dirty → bool
-
Returns true if the element has been marked as needing rebuilding.
read-only, inherited - hashCode → int
-
Get a hash code for this object.
read-only, inherited - owner → BuildOwner
-
The object that manages the lifecycle of this element.
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited - size → Size
-
read-only, inherited
- slot → dynamic
-
Information set by parent to define where this child fits in its parent's child list.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
attachRenderObject(
newSlot) → void -
Add
renderObject
to the render tree at the location specified byslot
. -
deactivate(
) → void -
Transition from the "active" to the "inactive" lifecycle state.
-
debugFillDescription(
List<String> description) → void -
Add additional information to the given description for use by
toString
. -
detachRenderObject(
) → void -
Remove
renderObject
from the render tree. -
insertChildRenderObject(
RenderObject child, slot) → void -
Insert the given child into renderObject at the given slot.
-
mount(
Element parent, newSlot) → void -
Add this element to the tree in the given slot of the given parent.
-
moveChildRenderObject(
RenderObject child, slot) → void -
Move the given child to the given slot.
-
performRebuild(
) → void -
Called by rebuild() after the appropriate checks have been made.
-
removeChildRenderObject(
RenderObject child) → void -
Remove the given child from renderObject.
-
unmount(
) → void -
Transition from the "inactive" to the "defunct" lifecycle state.
-
update(
RenderObjectWidget newWidget) → void -
Change the widget used to configure this element.
-
updateChildren(
List<Element> oldChildren, List<Widget> newWidgets, { Set<Element> forgottenChildren }) → List<Element> -
Updates the children of this element to use new widgets.
-
activate(
) → void -
Transition from the "inactive" to the "active" lifecycle state.
inherited -
ancestorInheritedElementForWidgetOfExactType(
Type targetType) → InheritedElement -
Obtains the element corresponding to the nearest widget of the given type, which must be the type of a concrete
InheritedWidget
subclass.inherited -
ancestorRenderObjectOfType(
TypeMatcher matcher) → RenderObject -
Returns the
RenderObject
object of the nearest ancestorRenderObjectWidget
widget that matches the givenTypeMatcher
.inherited -
ancestorStateOfType(
TypeMatcher matcher) → State -
Returns the
State
object of the nearest ancestorStatefulWidget
widget that matches the givenTypeMatcher
.inherited -
ancestorWidgetOfExactType(
Type targetType) → Widget -
Returns the nearest ancestor widget of the given type, which must be the type of a concrete
Widget
subclass.inherited -
deactivateChild(
Element child) → void -
Move the given element to the list of inactive elements and detach its render object from the render tree.
inherited -
debugDeactivated(
) → void -
Called, in debug mode, after children have been deactivated (see deactivate).
inherited -
debugGetCreatorChain(
int limit) → String -
Returns a description of what caused this element to be created.
inherited -
dependenciesChanged(
) → void -
Called when a dependency of this element changes.
inherited -
findRenderObject(
) → RenderObject -
The current
RenderObject
for the widget. If the widget is aRenderObjectWidget
, this is the render object that the widget created for itself. Otherwise, it is the render object of the first descendantRenderObjectWidget
.inherited -
forgetChild(
Element child) → void -
Remove the given child from the element's child list, in preparation for the child being reused elsewhere in the element tree.
inherited -
inflateWidget(
Widget newWidget, newSlot) → Element -
Create an element for the given widget and add it as a child of this element in the given slot.
inherited -
inheritFromWidgetOfExactType(
Type targetType) → InheritedWidget -
Obtains the nearest widget of the given type, which must be the type of a concrete
InheritedWidget
subclass, and registers this build context with that widget such that when that widget changes (or a new widget of that type is introduced, or the widget goes away), this build context is rebuilt so that it can obtain new values from that widget.inherited -
markNeedsBuild(
) → void -
Marks the element as dirty and adds it to the global list of widgets to rebuild in the next frame.
inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
rebuild(
) → void -
Called by the binding when BuildOwner.scheduleBuildFor has been called to mark this element dirty, and, in components, by mount when the element is first built and by update when the widget has changed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited -
toStringDeep(
[String prefixLineOne = '', String prefixOtherLines = '' ]) → String -
A detailed, textual description of this element, includings its children.
inherited -
toStringShort(
) → String -
A short, textual description of this element.
inherited -
updateChild(
Element child, Widget newWidget, newSlot) → Element -
Update the given child with the given new configuration.
inherited -
updateSlotForChild(
Element child, newSlot) → void -
Change the slot that the given child occupies in its parent.
inherited -
visitAncestorElements(
bool visitor(Element element)) → void -
Walks the ancestor chain, starting with the parent of this build context's widget, invoking the argument for each ancestor. The callback is given a reference to the ancestor widget's corresponding
Element
object. The walk stops when it reaches the root widget or when the callback returns false. The callback must not return null.inherited -
visitChildElements(
ElementVisitor visitor) → void -
Wrapper around visitChildren for BuildContext.
inherited -
visitChildren(
ElementVisitor visitor) → void -
Calls the argument for each child. Must be overridden by subclasses that support having children.
inherited -
visitChildrenForSemantics(
ElementVisitor visitor) → void -
Calls the argument for each child that is relevant for semantics. By default, defers to visitChildren. Classes like Offstage override this to hide their children.
inherited