- override
Add renderObject to the render tree at the location specified by slot.
The default implementation of this function simply calls
attachRenderObject recursively on its child. The
RenderObjectElement.attachRenderObject override does the actual work of
adding renderObject to the render tree.
Source
@override
void attachRenderObject(dynamic newSlot) {
assert(_ancestorRenderObjectElement == null);
_slot = newSlot;
_ancestorRenderObjectElement = _findAncestorRenderObjectElement();
_ancestorRenderObjectElement?.insertChildRenderObject(renderObject, newSlot);
ParentDataElement<RenderObjectWidget> parentDataElement = _findAncestorParentDataElement();
if (parentDataElement != null)
_updateParentData(parentDataElement.widget);
}