1. override
void insertChildRenderObject(RenderObject child, slot)

Insert the given child into renderObject at the given slot.

The semantics of slot are determined by this element. For example, if this element has a single child, the slot should always be null. If this element has a list of children, the previous sibling is a convenient value for the slot.

Source

@override
void insertChildRenderObject(RenderObject child, dynamic slot) {
  assert(slot == _rootChildSlot);
  renderObject.child = child;
}