A widget that rebuilds when the given animation changes status.
- Inheritance
- Object
- Widget
- StatefulWidget
- StatusTransitionWidget
Constructors
- StatusTransitionWidget({Key key, @required Animation<double> animation })
-
Initializes fields for subclasses.
Properties
- animation → Animation<double>
-
The animation to which this widget is listening.
read-only - hashCode → int
-
Get a hash code for this object.
read-only, inherited - key → Key
-
Controls how one widget replaces another widget in the tree.
read-only, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
build(
BuildContext context) → Widget -
Override this method to build widgets that depend on the current status of the animation.
-
createState(
) → _StatusTransitionState -
Creates the mutable state for this widget at a given location in the tree.
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited -
debugFillDescription(
List<String> description) → void -
Add additional information to the given description for use by toString.
inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited -
toStringShort(
) → String -
A short, textual description of this widget.
inherited