Creates an object that manages overly entries for selection handles.
The context must not be null and must have an Overlay as an ancestor.
Source
TextSelectionOverlay({ InputValue input, @required this.context, this.debugRequiredFor, this.renderObject, this.onSelectionOverlayChanged, this.selectionControls, }): _input = input { assert(context != null); final OverlayState overlay = Overlay.of(context); assert(overlay != null); _handleController = new AnimationController(duration: _kFadeDuration, vsync: overlay); _toolbarController = new AnimationController(duration: _kFadeDuration, vsync: overlay); }