A simulation that applies a constant accelerating force.

Models a particle that follows Newton's second law of motion. The simulation ends when the position reaches a defined point.

Inheritance

Constructors

GravitySimulation(double acceleration, double distance, double endDistance, double velocity)

Creates a GravitySimulation using the given arguments, which are, respectively: an acceleration that is to be applied continually over time; an initial position relative to an origin; the magnitude of the distance from that origin beyond which (in either direction) to consider the simulation to be "done", which must be positive; and an initial velocity.

Properties

hashCode → int

Get a hash code for this object.

read-only, inherited
runtimeType → Type

A representation of the runtime type of the object.

read-only, inherited
tolerance → Tolerance

How close to the actual end of the simulation a value at a particular time must be before isDone considers the simulation to be "done".

read / write, inherited

Operators

operator ==(other) → bool

The equality operator.

inherited

Methods

dx(double time) → double

The velocity of the object in the simulation at the given time.

isDone(double time) → bool

Whether the simulation is "done" at the given time.

x(double time) → double

The position of the object in the simulation at the given time.

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() → String

Returns a string representation of this object.

inherited