How to behave during hit tests.

Constants

deferToChild → HitTestBehavior

Targets that defer to their children receive events within their bounds only if one of their children is hit by the hit test.

const HitTestBehavior(0)
opaque → HitTestBehavior

Opaque targets can be hit by hit tests, causing them to both receive events within their bounds and prevent targets visually behind them from also receiving events.

const HitTestBehavior(1)
translucent → HitTestBehavior

Translucent targets both receive events within their bounds and permit targets visually behind them to also receive events.

const HitTestBehavior(2)
values → List<HitTestBehavior>

A constant List of the values in this enum, in order of their declaration.

const List<HitTestBehavior>

Properties

index → int
read-only
hashCode → int

Get a hash code for this object.

read-only, inherited
runtimeType → Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) → bool

The equality operator.

inherited

Methods

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() → String

Returns a string representation of this object.

inherited