Rotation of radians_
around X.
Source
factory Matrix4.rotationX(double radians) => new Matrix4.zero() .._m4storage[15] = 1.0 ..setRotationX(radians);
Rotation of radians_
around X.
factory Matrix4.rotationX(double radians) => new Matrix4.zero() .._m4storage[15] = 1.0 ..setRotationX(radians);