Rotation of radians_
around Z.
Source
factory Matrix4.rotationZ(double radians) => new Matrix4.zero() .._m4storage[15] = 1.0 ..setRotationZ(radians);
Rotation of radians_
around Z.
factory Matrix4.rotationZ(double radians) => new Matrix4.zero() .._m4storage[15] = 1.0 ..setRotationZ(radians);