Copies the rotation matrix from this homogeneous transformation matrix
into rotation
.
Source
void copyRotation(Matrix3 rotation) { final rStorage = rotation._m3storage; rStorage[0] = _m4storage[0]; rStorage[1] = _m4storage[1]; rStorage[2] = _m4storage[2]; rStorage[3] = _m4storage[4]; rStorage[4] = _m4storage[5]; rStorage[5] = _m4storage[6]; rStorage[6] = _m4storage[8]; rStorage[7] = _m4storage[9]; rStorage[8] = _m4storage[10]; }