Transform arg
of type Vector3
using the perspective transformation
defined by this
.
Source
Vector3 perspectiveTransform(Vector3 arg) { final argStorage = arg._v3storage; final x_ = (_m4storage[0] * argStorage[0]) + (_m4storage[4] * argStorage[1]) + (_m4storage[8] * argStorage[2]) + _m4storage[12]; final y_ = (_m4storage[1] * argStorage[0]) + (_m4storage[5] * argStorage[1]) + (_m4storage[9] * argStorage[2]) + _m4storage[13]; final z_ = (_m4storage[2] * argStorage[0]) + (_m4storage[6] * argStorage[1]) + (_m4storage[10] * argStorage[2]) + _m4storage[14]; final w_ = 1.0 / ((_m4storage[3] * argStorage[0]) + (_m4storage[7] * argStorage[1]) + (_m4storage[11] * argStorage[2]) + _m4storage[15]); argStorage[0] = x_ * w_; argStorage[1] = y_ * w_; argStorage[2] = z_ * w_; return arg; }