Source
Vector3 get right { double x = _m4storage[0]; double y = _m4storage[1]; double z = _m4storage[2]; return new Vector3(x, y, z); }
Vector3 get right { double x = _m4storage[0]; double y = _m4storage[1]; double z = _m4storage[2]; return new Vector3(x, y, z); }