Rotate arg
of type Vector3
using the rotation defined by this
.
Source
Vector3 rotate3(Vector3 arg) { final argStorage = arg._v3storage; final x_ = (_m4storage[0] * argStorage[0]) + (_m4storage[4] * argStorage[1]) + (_m4storage[8] * argStorage[2]); final y_ = (_m4storage[1] * argStorage[0]) + (_m4storage[5] * argStorage[1]) + (_m4storage[9] * argStorage[2]); final z_ = (_m4storage[2] * argStorage[0]) + (_m4storage[6] * argStorage[1]) + (_m4storage[10] * argStorage[2]); argStorage[0] = x_; argStorage[1] = y_; argStorage[2] = z_; return arg; }