Rotate this angle
radians around X
Source
void rotateX(double angle) { double cosAngle = Math.cos(angle); double sinAngle = Math.sin(angle); var t1 = _m4storage[4] * cosAngle + _m4storage[8] * sinAngle; var t2 = _m4storage[5] * cosAngle + _m4storage[9] * sinAngle; var t3 = _m4storage[6] * cosAngle + _m4storage[10] * sinAngle; var t4 = _m4storage[7] * cosAngle + _m4storage[11] * sinAngle; var t5 = _m4storage[4] * -sinAngle + _m4storage[8] * cosAngle; var t6 = _m4storage[5] * -sinAngle + _m4storage[9] * cosAngle; var t7 = _m4storage[6] * -sinAngle + _m4storage[10] * cosAngle; var t8 = _m4storage[7] * -sinAngle + _m4storage[11] * cosAngle; _m4storage[4] = t1; _m4storage[5] = t2; _m4storage[6] = t3; _m4storage[7] = t4; _m4storage[8] = t5; _m4storage[9] = t6; _m4storage[10] = t7; _m4storage[11] = t8; }