Rotate this matrix angle
radians around Y
Source
void rotateY(double angle) { double cosAngle = Math.cos(angle); double sinAngle = Math.sin(angle); var t1 = _m4storage[0] * cosAngle + _m4storage[8] * -sinAngle; var t2 = _m4storage[1] * cosAngle + _m4storage[9] * -sinAngle; var t3 = _m4storage[2] * cosAngle + _m4storage[10] * -sinAngle; var t4 = _m4storage[3] * cosAngle + _m4storage[11] * -sinAngle; var t5 = _m4storage[0] * sinAngle + _m4storage[8] * cosAngle; var t6 = _m4storage[1] * sinAngle + _m4storage[9] * cosAngle; var t7 = _m4storage[2] * sinAngle + _m4storage[10] * cosAngle; var t8 = _m4storage[3] * sinAngle + _m4storage[11] * cosAngle; _m4storage[0] = t1; _m4storage[1] = t2; _m4storage[2] = t3; _m4storage[3] = t4; _m4storage[8] = t5; _m4storage[9] = t6; _m4storage[10] = t7; _m4storage[11] = t8; }